In Progress

Co-Principal Investigator, collaborative MIT-Temasek Polytechnic project into intelligent agents, 2010-2011.

Published

Foo, C. Y. & Nalaka E. M. S. Edirisinghe 2009 ‘Commercial Off-The-Shelf Games in Education’, 3rd International Symposium on Advances in Technology Education, Singapore, September 22-24, 2009.

Foo, C. Y. 2008 ‘Grief Play Management’, VDM Verlag, ISBN-10: 3639061918.

Foo, C. Y. 2008 ‘Effects of Grief Play’, in Computer Games & Allied Technology ’08, pp. 284-295. Singapore, April 28-30, 2008. Paper available on request from author.

Foo, C. Y. & Koivisto, E. M. I. 2004, ‘Grief Player Motivations’, in Other Players -conference on multiplayer phenomena, Copenhagen, December 6-8, 2004.

Foo, C. Y. 2004, ‘Redefining Grief Play’, in Other Players – conference on multiplayer phenomena, Copenhagen, December 6-8, 2004.

Foo, C. Y. & Koivisto, E. M. I. 2004, ‘Defining Grief Play in MMORPGs: Player and Developer Perceptions’, in 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology, Singapore, pp. 245-250.

Foo, C. Y. 2004, ‘Issues Surrounding Intention in Grief Play in MMORPGs’, in CBS Doctoral Students Colloquium, Perth, September 2004. Joint-winner of best paper award.

Unpublished

Foo, C. Y. 2001, Communities In MMORPGs, Master of Business in Information Technology: Business Research Paper, Curtin University of Technology.

Misc

Foo, C. Y. 2003, ‘A Qualitative Study of Grief Play Management in MMORPGs’, in Australasian Conference on Information Systems (ACIS) 2003 Doctoral Consortium, Edith Cowan University, Perth, Australia. November 25 2004. Published as extended abstract.

Page updated: Jan 2010