{"id":97,"date":"2008-05-01T07:42:37","date_gmt":"2008-04-30T23:42:37","guid":{"rendered":"http:\/\/chekyang.com\/musings\/?p=97"},"modified":"2008-05-01T07:42:37","modified_gmt":"2008-04-30T23:42:37","slug":"cgat-08","status":"publish","type":"post","link":"https:\/\/www.chekyang.com\/musings\/2008\/05\/01\/cgat-08\/","title":{"rendered":"CGAT &#039;08"},"content":{"rendered":"<p>I was caught up at an international gaming conference held at  Suntec Convention Centre over the last three days. The conference is quite a  mouthful, but here it goes: \u201c<a href=\"http:\/\/www.cgames.com.sg\">International Conference &amp; Industry  Symposium on Computer Games; Animation, Multimedia, IPTV &amp;  Edutainment<\/a>\u201c.<\/p>\n<p>It was a middle-sized gaming conference as these things go (about 66 papers  were presented in total), with emphasis on applied research, newest trends,  gaming projects and work currently undertaken by universities and  higher-learning institutions around the world. I was there at the three day  event that lasted from the 28-30th April &#8211; and now I have to do a whole ton of make-up lessons. I presented an extended paper I wrote on my favorite topic, i.e.  <a href=\"http:\/\/research.chekyang.com\">player behavior in MMOGs<\/a>, elicited some laughs when I explained incidents of how  grief players love to gank newbies 10 minutes after characer creation, and  generally kept the audience interested long enough, hopefully.<\/p>\n<div style=\"text-align: center\"><img decoding=\"async\" id=\"image544\" src=\"https:\/\/chekyang.com\/musings\/wp-content\/uploads\/2008\/04\/blog-gaming-CGAT-CIMG3446.jpg\" alt=\"blog-gaming-CGAT-CIMG3446.jpg\" \/><\/div>\n<p>Some of the really interesting papers and talks given by other persons  included a team of researchers from Germany who after analyzing network traffic  in hundreds of Unreal Tournament 2004 sessions came up with several interesting  findings after peering through their data, e.g. like how much more data packets  get generated in the network when an experienced UT player trashes a noob.<\/p>\n<p>There was also an amazing talk given by other researchers from <a href=\"http:\/\/www.ntu.edu.sg\" target=\"_blank\">NTU<\/a> &#8211; School of Computer Engineering on their software that simulates very  accurately crowd behavior. They ran demos that showed how AI agents in large  crowds negotiate walking paths based on realistic human preferences and social  conditioning, all in real-time. FI think the crowd, and this  is including wizened old professors who\u2019ve spent decades studying algorithms  theory, advanced mathematics, terrain modeling, were impressed. It\u2019s all really cutting-edge stuff that we\u2019ll see in games &#8211; if we\u2019re lucky &#8211;  maybe 5 to 10 years from now.:)<\/p>\n<div style=\"text-align: center\"><img decoding=\"async\" id=\"image545\" src=\"https:\/\/chekyang.com\/musings\/wp-content\/uploads\/2008\/04\/blog-gaming-CIMG3483.JPG\" alt=\"blog-gaming-CIMG3483.JPG\" \/><\/div>\n<p>That\u2019s a copy of the 500++ page proceedings, and it sure weighs a ton. Funnily, the price of the proceedings weren\u2019t included in the package. They\u2019re not always, but when you\u2019re paying around $1K just to register in the event, one would have hoped for it to be part of the package. Oh well. At least the paper I submitted is there in verbatim from pages 284 to 295. There was this occasion when two papers which I\u2019d religiously checked for errors and the like, ended up with some pagination and formatting errors after it\u2019d gone through editing &#8211; and those erroneous versions ended up in the distributed proceedings. Not nice.:(<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was caught up at an international gaming conference held at Suntec Convention Centre over the last three days. The conference is quite a mouthful, but here it goes: \u201cInternational Conference &amp; Industry Symposium on Computer Games; Animation, Multimedia, IPTV<\/p>\n<div class=\"entry-read-more\"><a class=\"read-more-link\" href=\"https:\/\/www.chekyang.com\/musings\/2008\/05\/01\/cgat-08\/\">Read More<span class=\"cleanwp-sr-only\">  CGAT &#039;08<\/span><\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[644],"tags":[266],"class_list":["post-97","post","type-post","status-publish","format-standard","hentry","category-everything-else","tag-mmorpgs","wpcat-644-id"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/posts\/97","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/comments?post=97"}],"version-history":[{"count":0,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/posts\/97\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/media?parent=97"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/categories?post=97"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/tags?post=97"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}