{"id":4821,"date":"2009-08-13T08:15:35","date_gmt":"2009-08-13T00:15:35","guid":{"rendered":"http:\/\/chekyang.com\/musings\/?p=4821"},"modified":"2018-03-14T11:22:31","modified_gmt":"2018-03-14T03:22:31","slug":"trine","status":"publish","type":"post","link":"https:\/\/www.chekyang.com\/musings\/2009\/08\/13\/trine\/","title":{"rendered":"Trine"},"content":{"rendered":"<p>Echoing a post I did for the <a href=\"http:\/\/gamingtp.wordpress.com\">school blog<\/a>.<\/p>\n<p>&#8212;<\/p>\n<p>New Era sent us a game title for review several days ago, titled <em>Trine<\/em>. No, it\u2019s not a well-known game so don\u2019t feel too bad for drawing a blank! I didn\u2019t hear of this game before either, but curious about the front box accolades heaped onto it, I picked it up and gave it a run.<\/p>\n<p>And the game\u2019s a lot of fun! It\u2019s a platformer, but lovingly rendered in 3D and all the visual tricks you see in more graphically-advanced games \u2013 including render glow, distortion effects, anisotropic filtering and antialiasing. The game runs on a gamut of resolutions. It works fine even on notebooks with a mid-level graphics solution too, and even with many graphic options turned off to enable a better frame rate, the game still looks stunningly lovely.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" style=\"display: inline; border: 0px;\" title=\"blog-trine-01\" src=\"https:\/\/chekyang.com\/musings\/wp-content\/uploads\/2009\/08\/blogtrine01.jpg\" alt=\"blog-trine-01\" width=\"580\" height=\"326\" border=\"0\" \/><\/p>\n<p>In <em>Trine<\/em>, you play as one of three characters who are given unique dispositions through the story-telling. There\u2019s the wizard who likes to think he\u2019s a woman\u2019s man, the warrior who\u2019s all brawn but precious little on brains (and it shows when he talks \u2013 too funny for words!), and the stealthy thief with sardonic wit. Early on in the game, a magical artifact causes the three characters to meld into one, so for the rest of the game\u2019s 15 levels, you can interchangeably switch between the three characters and make use of each\u2019s unique abilities to solve a puzzle.<\/p>\n<p>What else is so special about <em>Trine<\/em> beyond its lovely visuals? Two more things: firstly, the game touts clever implementation of physics. Each object has weight and inertia, and understanding to harness each object\u2019s characteristics helps solving the ingame puzzles.<\/p>\n<p>Secondly, the voice-acting is some of the most refreshing you\u2019ll hear in a game. The story and narration is told using an elderly voice as though he\u2019s reading from a fairy tale book, and the lines are exactly the sort you\u2019ll hear from an updated Disney classic \u2013 full of wit, humor and puns. I don\u2019t typically care much for voiceovers in games, preferring to just skip through them. But <em>Trine <\/em>is one game where I actually looked forward to hear each narration post-level.<\/p>\n<p>The game\u2019s currently out for the PC, but should be showing up for consoles too. The game title\u2019s been passed to James Fang, GET Senior, for review.:)<\/p>\n<p><em>(Screenshots from Gamespot)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Echoing a post I did for the school blog. &#8212; New Era sent us a game title for review several days ago, titled Trine. No, it\u2019s not a well-known game so don\u2019t feel too bad for drawing a blank! I<\/p>\n<div class=\"entry-read-more\"><a class=\"read-more-link\" href=\"https:\/\/www.chekyang.com\/musings\/2009\/08\/13\/trine\/\">Read More<span class=\"cleanwp-sr-only\">  Trine<\/span><\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,10],"tags":[],"class_list":["post-4821","post","type-post","status-publish","format-standard","hentry","category-at-home","category-entertainment","wpcat-6-id","wpcat-10-id"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/posts\/4821","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/comments?post=4821"}],"version-history":[{"count":0,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/posts\/4821\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/media?parent=4821"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/categories?post=4821"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chekyang.com\/musings\/wp-json\/wp\/v2\/tags?post=4821"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}