Samsung Gear VR

I’ve mostly stayed clear of virtual reality headgear, on account that the few I’ve tried in the last couple of years have invariably induced massive bouts of vertigo within minutes. I’ve also found these head mounted gadgets massively discomforting, to say nothing that I’ve not found them to work well with the current prescription spectacles that I wear.

That said; the current hot name in wearable VR devices now is Oculus, and they have a device that has long been in gestation – the Oculus Rift – with the consumer version finally to be available sometime this year. The Oculus Rift is expected to cost a pretty penny and I’m not prepared to throw half a thousand moola on the this. Which is why I was especially intrigued by the recently released Samsung Gear VR – which goes about providing for consumer-level VR experiences at a pretty attractive price-point.

The Gear VR has garnered quite a bit of interest here, and Samsung (Singapore) has spared no expense in marketing their product. The Gear VR is carried widely in the Samsung Experience stores in many places on the island, alongside also in smaller demo areas in the large consumer electronic chains like Best Denki. So, I paid $148 for one such device over the weekend at the Parkway Parade Experience store, and here are my bunch of first comments on it after playing around with it intensively over the last day.

samsungVR-01

The product works as advertised.The product is compatible with the most recent generation of Samsung smartphones, and no other accessory is required for it to start working. Getting it to work with my Samsung Note 5 was also painless. Apart from installing the requisite Oculus/Samsung apps onto, the smartphone easily connected to the headset via the micro USB port, snapped in place onto the two device holders, and I was all set.

The device fits snugly on the head, more so if you also use the head strap. The visor’s cavity is deep enough for my pair of glasses. The front focus adjustment wheel permits you to adjust the optimum eye focusing point, though I found myself having to adjust it each time the visor shifted.

You need a good pair of headphones to complete the experience. The device’s holders do not impede using the headphone jack, so a wireless headphone set isn’t mandatory.

Interesting content. I’ve tried/purchased quite a few of the VR apps/games at this point, and there are some that provides for a really immersive experience. Of particular note are these three:

Jurassic World Apatosaurus – where you come nose to nose with a lumbering dinosaur… that looks very real, even with one as normally jaded with CG as I am. The app is fairly short at just a few minutes, but it’s an amazing couple of minutes.

Ocean Rift – paid app, but there’s a free demo version for one to try out. Each setting has a particular marine wildlife for you to find and interact with, and you can swim about in each setting too. Can take a while for you to find the critter though, and the app doesn’t feature more than one wildlife type in each setting.

Eve: Gunjack – paid app. This VR turret game was one of those that was loaded at the Samsung Gear VR devices at the demo shops, and it’s pretty much the kind of game genre that will sell VR devices like these. It’s visually impressive enough and gameplay is straight forward (i.e. shoot at oncoming alien ships) with increasing tactical challenges as the levels advance.

I’ll write more on other apps along the way. Of the couple of issues I have with the device so far though:

The touchpad on the right side of the device is finicky. The first couple of days’ use will likely see many users accidentally pressing the touchpad.

The thing sucks battery power like no tomorrow. There is a micro USB charging port on the headset itself though which helps heaps, though you won’t want cables dangling from the headset when you’re trying to experience full 360 degree content.

The viewing experience is still somewhat pixelated. Not much of an issue for typical moving visuals, but you can see jagged edges in text displays. If there was ever a need for 4K resolutions on smartphone, here is it!

Below picture says it all. Yeah I know the device is not intended for kids under 13, so we’ve only been letting Hannah try it for a few minutes!

samsungVR-02